Overview
Evermor is a token launchpad on Elysium. Anyone can launch a token in one transaction, and it opens straight into its own Uniswap v4 pool, with the whole supply as liquidity that can never be withdrawn. The Elysa Router, wallets, trading bots and terminals can trade it from the first block. Creators pair their token with HYPE, USDC or Kinetiq, set their fee, and give it up to eight rules that a hook enforces on every swap, wherever it comes from.
A creator can also launch a Strategy: a token whose fees run one programme on chain, such as buying back and burning another token, accumulating a token and reselling it above cost, or collecting NFTs once the marketplaces open on Elysium.
- Network
- Elysium, chain 99901
- Supply of every token
- 1,000,000,000
- Team allocation
- 0%
- Starting market cap
- $2,500
- Trades on
- Uniswap v4, from the first block
- Fee on every trade
- 1% protocol, the creator's fee, the pool fee
- Liquidity
- Locked for good
- Two ways to launch
- A token with its rules, or a Strategy
A token's life
- 1
Launch
Pick a name, a ticker, an image, a pair, your fee and rules. One transaction creates the token and puts its whole supply in its own Uniswap v4 pool. You can buy first in the same transaction, before any bot.
- 2
Trade
It trades through the site, the Elysa Router, any v4 router or bot, and moves freely between wallets.
- 3
Rules
The pool's hook checks the rules on every swap, so they apply to every app and bot alike. The creator can amend them only with 24 hours of public notice, within limits written in the contracts.
- 4
Earn
The creator earns their fee on every buy and sell, and the locked liquidity's fees in the pair. Both collect in the hook until claimed.
The pool
At launch the whole supply goes into a single-sided position of the token's Uniswap v4 pool, from the starting price ($2,500 market cap) upward. The first buy is the first trade: there is no presale and no reserve. As people buy, the paired asset they pay builds up in the same position, so sellers can always sell back into it.
That liquidity belongs to no one: the contract has no function to withdraw it. Its LP fees can be collected by anyone, and the keeper does it regularly. Fees paid in the pair go to the creator; fees paid in tokens are burned. Others may add full-range liquidity once any anti-snipe window is over. With the pair wheel, the locked liquidity moves to the next pair's pool, but it never leaves the protocol.
Trade anywhere
Every Evermor pool lives on the official Uniswap v4 PoolManager on Elysium, so any router that speaks v4 can trade it with nothing to integrate. Rules and fees run in the pool's hook: they apply to every swap, whichever app sent it, and a trade a rule refuses simply fails.
One difference matters. Other routers can't prove who received the tokens, so the hook names the transaction's signer as the trader. King of the Hill, Buyer rewards and Hot potato therefore count buys made on this site only. Pots and referrals count every signer.
Elysium has no public sequencer yet: a transaction goes through an inbox relay and runs some seconds after you send it.
Fees
- Launch fee
- A small fee in HYPE, about $1
- Protocol
- 1% of every buy and sell
- Creator
- Set at launch, 0 to 10% of every buy and sell, paid in the pair. It can't go up later
- Pool fee
- Set at launch, usually 0.3%. It goes to the locked liquidity, whose fees are the creator's in the pair and burned in tokens
- Rules
- Pots, King of the Hill, Tithe, Referral, Auto-LP and others take a share of each trade, on top. The creator's fee and the rules can't pass 20% of a buy and 15% of a sell
- Some rules raise the pool fee
- Dynamic fee, Volatility fee and Sell tax decay add to the pool fee as they describe
The trade panel shows what you receive after every fee, from Uniswap's own quoter. Earnings collect in the hook and can be claimed at any time from the Rewards page, in each asset they were earned in.
Pairs
The pair is what people buy the token with in its pool. No oracle answers on Elysium, so the keeper pushes a USD price for each pair. Prices set the opening market cap and the dollar limits of rules. If a price goes stale, launches stop until it is pushed again; trading goes on.
| Pair | Kind | Price |
|---|---|---|
| Native | RedStone on HyperEVM, pushed by the keeper | |
| Stablecoin | $1, pushed by the keeper | |
| Crypto | CoinGecko, pushed by the keeper |
Pair wheel
A wheel token switches pair on a timer. The creator picks 2 to 6 pairs and a rhythm (5 min, 15 min, 1 hour, 4 hours, 1 day). When the timer runs out, anyone can spin the wheel, and the keeper does it every minute.
- At each spin
- The locked liquidity leaves the pool, its paired side is converted, and it goes into the token's pool against the next pair, at the same value
- Max loss per spin
- 3% against the oracle price, or the spin skips that pair (a protocol setting, capped at 10%)
- Thin pool or no price
- The wheel skips to the next pair; if none works, nothing moves
- Not compatible
- Pots, Auto-LP and Buyback rules (they hold funds in one asset)
Rules
Rules are modules picked at launch, up to eight per token. The hook runs them on every swap, from any app or bot, and on wallet-to-wallet sends for the rules that care about holders. Only the creator can amend them, under the terms below; we can't. The launch page offers ready-made sets (Fair launch, Arena, Deep liquidity, Wall Street).
Protection
Anti-snipe
For a window after launch, buys share a per-block cap in dollars and pay a snipe tax that goes to the Nth-buy pot, else the last-buyer pot, else the protocol. It applies to every router and bot, since it runs in the hook. Nobody else can add liquidity during the window. Sells are never touched.
Hot potato
Whoever made the last qualifying buy can't sell or send a token until a different wallet makes a qualifying buy, or until the cool-off runs out. Receiving is always fine. Nobody is exempt, the creator included. Only buys made on this site pass the potato: other routers can't prove who received the tokens.
Max per wallet
From launch until the set time after it, no wallet may end up holding more than the cap, by buying or receiving. Selling and sending are never limited. Protocol contracts are exempt.
MEV shield
During the window, any trade whose transaction pays more than the set priority fee above the base fee reverts. The cap is at least 5 gwei so normal transactions pass.
Sell tax decay
Sells pay an extra pool fee that starts at the set rate after launch and falls in a straight line to zero. It is taken in tokens, which are burned when the pool's fees are collected. A fee, never a refusal.
Whale guard
During the window after launch, one transaction can buy at most the cap. Splitting a buy into several swaps doesn't get around it. Sells are never limited.
Market & fees
Dynamic fee
The LP fee starts at the pool's base fee and rises toward the ceiling as a swap trades more relative to pool depth. Sensitivity sets how fast it climbs.
Market hours
Buys are accepted only Monday to Friday, 9:30 am to 4 pm New York time, with daylight saving, NYSE holidays and 1 pm early closes computed on-chain. Selling is possible at any time.
Ping pong
After a buy only a sell can trade, after a sell only a buy; the first trade must be a buy. Only trades of at least the minimum size flip the turn. If nobody takes the turn before the timeout, both sides are free until the next counted trade.
Referral
Adds a creator fee on buys and sells (with your core fee at most 10%). On buys from a referred wallet, part of it goes to the referrer, so buyers pay the same with or without a link. A buyer's first referrer is kept for good.
Tithe
A fixed share of every trade goes to a recipient named at launch: a charity, a treasury, a DAO. It builds up as a balance the recipient claims. 0x…dEaD burns it instead.
Volatility fee
The first swap in a block sets a reference price. Every later swap in that block pays an extra LP fee for each tick the price already moved, up to a ceiling. Sandwiches and pile-ons get expensive.
Rewards & burn
Auto burn
On each buy, a share of the tokens bought is burned. Supply only goes down.
Auto-LP
A share of every buy and sell is saved. Anyone can press Compound: half buys the token and both sides become full-range liquidity nobody can remove. Runs only while the price is calm, at most every ~40 seconds.
Buyback & burn
A share of what every sell pays out is saved, then spent buying the token and burning it, capped per run, with at most 5% price impact against an older price and a cooldown.
Buyer rewards
Stock a vault with any ERC-20. Every qualifying buy earns the buyer a fixed reward, locked for a while: selling or sending during the lock forfeits it back to the vault, so buy-and-dump loops earn nothing. Only buys made on this site earn: other routers can't prove who received the tokens.
King of the Hill
The largest qualifying buy holds the crown and earns a share of every buy and sell. A challenger must beat it by the margin, and that bar halves every decay period. Selling or sending any token gives the crown up. Only buys made on this site can take the crown: other routers can't prove who received the tokens.
Last-buyer pot
A share of each buy fills a pot. Every qualifying buy restarts the clock and takes the lead. When the clock runs out, the leader takes the whole pot and a new round starts.
LP rewards
A share of each pool buy is donated to in-range liquidity. The launch liquidity is locked forever, so this deepens your LP fees and rewards anyone who adds full-range liquidity later.
Nth-buy pot
A share of each buy (and the pool anti-snipe tax) fills a pot. Each qualifying buy moves a public counter by one, at most once per block, and the buy that lands on N wins the pot. Deterministic, no randomness claimed.
Amendments
A creator can change a token's rules after launch, under terms written into the contracts so that holders can't be trapped. Or give that up for good: final rules can never be amended, and the token page says so.
- Notice
- Every amendment is public on chain for 24 hours before anyone can apply it, so holders see it coming and can leave
- Window
- It can apply for 3 days after its notice, not later: it can't wait, armed, for the right moment
- Selling
- A rule that can refuse or tax a sell can be removed, never added or set again
- Rules that hold funds
- Pots, Auto-LP and buybacks can be added on a fixed pair, never removed, so nobody walks off with a pot
- Pots and buy limits
- A rule that keeps buys out and a pot can't be brought together by an amendment: a creator leading the pot could shut challengers out
- Traders never pay more
- What added rules can take at most, on buys and on sells, must fit in what removed rules take today. No rule that raises the pool fee can be added. A launch tax past its window takes nothing, so it frees nothing
- One at a time
- One pending amendment per token; the creator can withdraw it
- Final
- The creator can make the rules final at launch or any time later. It can't be undone
Windows run from the launch and last 2 hours at most, so a window rule added 24 hours later does nothing.
Strategies
A Strategy is a token whose trading fees run a programme on chain: buying back and burning another token, accumulating a token and reselling it above its average cost, or collecting NFTs of a collection (then reselling each one at its cost plus a markup, raffling it to holders, or burning it). Every resale buys back and burns the Strategy token in its own pool. Anyone can create one on any target; it is never presented as affiliated with its target unless that team confirmed it. See every Strategy.
- Fees
- Your own buy and sell fees, 0 to 10% in steps of 0.5%, charged by a Uniswap v4 hook
- Who gets the fees
- The protocol 10%, the Strategy's vault the share the creator set (50 to 90%), the creator the rest
- Changing the terms
- Settings: 2 hours of public notice; orders already placed keep their prices. Fees only go down and the vault's share only up, at once. The target never changes. The creator can lock it all for good
- The vault
- One contract per Strategy, with no owner and no withdrawal: it can only buy within its limits, sell at or above its price, and buy back the Strategy token
- Targets
- A token in a Uniswap v3 pool, or a v4 pool of any hook, against HYPE or WHYPE
- Purchases
- At most the creator's amount per run, once per cooldown, never above the reference price plus the slippage set. Every fill is also checked on what the vault really paid: at most 20% past that bound
- The reference price
- v3 pools give a time-weighted price. For v4 pools the vault records its own: it moves at most 0.5% up and 2% down per minute, and the keeper syncs it every minute. A fast rally or someone paying to push the price down only pauses purchases
- Burns
- The target's own burn, checked against its supply; else it goes to 0x…dEaD. Tokens that refuse both, such as Ascend's, stay locked in the vault for good, and the site calls that locked, not burned
- Resales
- Range orders entirely above cost plus markup in a v3 pool, tranches in a v4 pool
- NFT Strategies
- Closed until OpenSea and Kalos open on Elysium. Purchases are made by the protocol's executor on those two marketplaces, and the vault checks them: price cap, exact payment, NFT received
- What happens to an NFT
- Picked at launch, never amended: listed on Evermor above cost, raffled to holders who enter with Strategy tokens, or burned (sent to 0x…dEaD by anyone)
- Running it
- The keeper runs every step each minute; every step but NFT purchases is open to anyone, from the Strategy's page
- Emergency
- The protocol can freeze a vault's purchases. It can't move its funds or change its settings; sales and buybacks keep running
- No promise
- A resale at a markup may never happen. Nothing keeps a floor or guarantees a profit
Launch protection
The Anti-snipe rule (in the Fair launch and Keep it simple sets) opens a window after launch, 300 blocks or about 5 minutes by default. During it, all buyers in one block share a dollar cap and pay a snipe tax that goes to the token's pot, else the protocol, whichever router or bot they use. The creator's first buy happens in the launch transaction itself, before anyone else can trade. On Elysium a window's blocks are HyperEVM's, about one a second.
Contracts
Not deployed yet.
- Launchpad · Creates tokens, opens their pools, holds the locked liquidity, collects its fees, runs the pair wheelnot deployed
- Hook · Runs every token's rules on each swap, charges the fees, holds earnings until they are claimednot deployed
- Amendments · Holds pending changes to a token's rules and checks the limits on themnot deployed
- Router · Buys and sells in Evermor pools, used by the site. It tells the hook who the buyer really isnot deployed
- Lens · Read helper for the sitenot deployed
- Price oracle · USD prices pushed by the keepernot deployed
- Swapper · Conversions for the pair wheelnot deployed
- Strategy factory · Registry of every Strategy; creates each Strategy's vault, can freeze a vault's purchasesnot deployed
- Strategy hook · Uniswap v4 hook of Strategies: charges the buy and sell fees, locks the liquiditynot deployed
The admin can list or delist pairs, set the launch fee and the wheel's slippage cap, push prices, and switch a rule off everywhere in an emergency. It can't touch tokens, pools or locked liquidity, and it can't add or change a rule on a token that already launched.
For Strategies, the admin can pause new Strategies, name the address that buys NFTs and the marketplaces it buys on, and freeze a vault's purchases in an emergency. It can't move a vault's funds, and can't change any Strategy's fees, split, target or limits.
Risks
- New tokens are highly speculative and most go to zero. Only trade what you can afford to lose.
- The contracts are tested but have not been audited yet.
- Elysium is young: it has no public sequencer yet, and transactions depend on inbox relays. Bridged assets depend on their bridge.
- Prices are pushed by a keeper. If it stops, launches stop too, and dollar limits in rules go stale.
- A wheel spin can lose up to 3% of the liquidity in conversion costs.
- A Strategy's resales at a markup may never happen. Nothing keeps a floor or promises a profit.
- NFT purchases depend on the marketplaces' listings and APIs, and a thin collection's floor is easy to move.
- A creator who owns a Strategy's target pool at an inflated price can extract from the vault. Check who controls the target pool.
- Rules guard the token's own pool. Anyone can open another pool for it: trades there pay no Evermor fee and skip the rules.
FAQ
+Can the creator rug the liquidity?
No. The pool liquidity is held by the launchpad, which has no function to withdraw it.
+Can bots and terminals trade Evermor tokens?
Yes, from the first block, on any Uniswap v4 router. The rules and fees apply to them like to everyone.
+What does a trade cost?
1% for the protocol, the creator's fee, the pool fee, and whatever its rules take. The token's page lists them and the trade panel shows what you receive.
+Can a creator raise the fees later?
No. The creator's fee can't change, and an amendment can't leave traders paying more than they pay today.
+Where are my creator earnings?
On the Rewards page, claimable at any time in each asset they were earned in.
+Do I need to approve before selling?
Not on Evermor: tokens give the Evermor router an allowance from the start. Other apps ask for the usual approval.
+Is a Strategy on a token official?
No, unless it says so. Anyone can create a Strategy on any target; the site marks it as affiliated only after the target's team confirmed it.
+Can a Strategy's creator take the vault's funds?
No. The vault has no owner and no withdrawal. The creator only claims their share of the fees. Check who controls the target pool, though: see Risks.
